Commit 6c3ca1bc by Aaron Leung

Renaming a flag.

parent 3300d166
...@@ -109,7 +109,7 @@ namespace Sass { ...@@ -109,7 +109,7 @@ namespace Sass {
bool has_expansions(); // { return ip_->has_expansions; } bool has_expansions(); // { return ip_->has_expansions; }
bool has_backref(); // { return ip_->has_backref; } bool has_backref(); // { return ip_->has_backref; }
bool from_variable(); // { return ip_->from_variable; } bool from_variable(); // { return ip_->from_variable; }
bool eval_me(); // { return ip_->eval_me; } bool should_eval(); // { return ip_->should_eval; }
bool is_unquoted(); // { return ip_->is_unquoted; } bool is_unquoted(); // { return ip_->is_unquoted; }
bool is_numeric(); // { return ip_->is_numeric(); } bool is_numeric(); // { return ip_->is_numeric(); }
...@@ -205,7 +205,7 @@ namespace Sass { ...@@ -205,7 +205,7 @@ namespace Sass {
bool has_expansions; bool has_expansions;
bool has_backref; bool has_backref;
bool from_variable; bool from_variable;
bool eval_me; bool should_eval;
bool is_unquoted; bool is_unquoted;
// bool is_numeric(); // bool is_numeric();
...@@ -260,7 +260,7 @@ namespace Sass { ...@@ -260,7 +260,7 @@ namespace Sass {
inline bool Node::has_expansions() { return ip_->has_expansions; } inline bool Node::has_expansions() { return ip_->has_expansions; }
inline bool Node::has_backref() { return ip_->has_backref; } inline bool Node::has_backref() { return ip_->has_backref; }
inline bool Node::from_variable() { return ip_->from_variable; } inline bool Node::from_variable() { return ip_->from_variable; }
inline bool Node::eval_me() { return ip_->eval_me; } inline bool Node::should_eval() { return ip_->should_eval; }
inline bool Node::is_unquoted() { return ip_->is_unquoted; } inline bool Node::is_unquoted() { return ip_->is_unquoted; }
inline bool Node::is_numeric() { return ip_->is_numeric(); } inline bool Node::is_numeric() { return ip_->is_numeric(); }
......
...@@ -20,7 +20,7 @@ int main() ...@@ -20,7 +20,7 @@ int main()
cout << interior.size() << endl; cout << interior.size() << endl;
cout << interior.has_children() << endl; cout << interior.has_children() << endl;
cout << interior.eval_me() << endl << endl; cout << interior.should_eval() << endl << endl;
Node num(make.node(0, 0, 255, 123, 32)); Node num(make.node(0, 0, 255, 123, 32));
......
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